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Draco

Tank Legendary Ranked · Gold
48.4%Win rate across all maps
9,952Games
93Trust Score
67. of 105Rank by score

Best map: Ring of Fire with 56.7% from 939 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 39.48.4 %
Popularity 8.0.08 %
Breadth 22.7% of maps
Counter safety 30.22.3 %
Star rate 24.17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 39th means “better than 39% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 49.6% from 119 appearances08/06 — 42.5% from 127 appearances08/20 — 51.3% from 1,619 appearances08/21 — 49.7% from 1,867 appearances08/22 — 47.3% from 1,427 appearances08/23 — 47.9% from 1,293 appearances08/24 — 47.0% from 2,056 appearances08/25 — 47.3% from 1,643 appearances
49.6%08/05 47.3%08/25

Pick rate

08/05 — 0.1% from 119 appearances08/06 — 0.1% from 127 appearances08/20 — 0.1% from 1,619 appearances08/21 — 0.1% from 1,867 appearances08/22 — 0.1% from 1,427 appearances08/23 — 0.1% from 1,293 appearances08/24 — 0.1% from 2,056 appearances08/25 — 0.1% from 1,643 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.2% from 383 gamesSilver — 48.8% from 1,001 gamesGold — 48.4% from 10,312 gamesDiamond — 49.1% from 12,182 gamesMythic — 48.1% from 40,214 gamesLegendary — 51.4% from 13,386 gamesMasters — 54.7% from 411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.7%
939 58
Open Business Hot Zone 55.1%
970 58
Dueling Beetles Hot Zone 51.9%
960 58
Double Swoosh Gem Grab 51.7%
978 58
Gem Fort Gem Grab 51.3%
822 56
Flaring Phoenix Knockoutprev. season 50.9%
766 55
Crystal Arcade Gem Grabprev. season 49.5%
1742 67
Pinball Dreams Brawl Ball 50.2%
723 54
Hot Potato Heist 49.7%
885 57
Center Stage Brawl Ball 49.8%
830 56
Undermine Gem Grab 48.8%
736 54
Triple Dribble Brawl Ball 48.5%
804 55
Hard Rock Mine Gem Grab 48.4%
599 51
Deathcap Trap Gem Grabprev. season 47.3%
1314 63
Sneaky Fields Brawl Ball 46.8%
990 58
Rustic Arcade Gem Grabprev. season 46.2%
904 57
Spiraling Out Brawl Ball 46.3%
791 55
Shooting Star Bountyprev. season 45.8%
445 46
Layer Cake Bountyprev. season 44.1%
936 58
Safe Zone Heistprev. season 43.7%
916 57
Parallel Plays Hot Zone 43.8%
576 50
Hideout Bountyprev. season 43.4%
489 48
Bridge Too Far Heistprev. season 42.5%
811 55
Dry Season Bountyprev. season 42.0%
490 48
New Horizons Knockoutprev. season 41.7%
513 49
Pit Stop Heist 41.6%
587 51
Belle's Rock Knockoutprev. season 41.4%
538 49
Out in the Open Knockoutprev. season 41.4%
529 49
Safe(r) Zone Heist 40.4%
322 42
Kaboom Canyon Heist 38.1%
436 46

Who beats Draco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 65 39.9% 58.5%
2 Shizodiskoteka6 Mythic 68 33.2% 42.6%