Best map: Ring of Fire with 60.8% from 1,826 games.
Wins late — in Hot Zone 5.7 points better in long rounds than in short ones (54.9% against 49.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Masters). Filtered to Hot Zone: 4 of 11 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
60.8% | 1826 | 68 | ||
Dueling Beetles prev. season |
54.5% | 2149 | 70 | ||
Open Business prev. season |
53.8% | 2108 | 70 | ||
Parallel Plays prev. season |
43.8% | 577 | 50 |
Direct duels in Hot Zone: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
63.3%
600 games
Bo
61.3%
954 games
Griff
61.4%
924 games
Lou
60.0%
345 games
Surge
58.8%
425 games
Emz
55.7%
1,103 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 65 | 39.5% | 58.5% |
| 2 | Shizodiskoteka6 | Legendary | 73 | 34.2% | 45.2% |