Best map: Open Business with 55.1% from 1,019 games.
Wins late — in Hot Zone 5.7 points better in long rounds than in short ones (54.9% against 49.2%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
52.0% | 598 | 51 | ||
New Horizons prev. season |
41.7% | 513 | 49 | ||
Belle's Rock prev. season |
41.2% | 549 | 50 | ||
Out in the Open prev. season |
41.0% | 537 | 49 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.5% against Mico in Heist. On average the worst case sits at 29.2%.
Draco counters nobody here — he wins and loses as strength would have it.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
50.7%
144 games
Brock
49.4%
164 games
Kaze
49.4%
89 games
Piper
48.0%
98 games
Edgar
44.4%
171 games
Willow
41.6%
77 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 65 | 39.8% | 58.5% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.1% | 42.6% |