Best map: Ring of Fire with 57.5% from 3,186 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/06 to 08/18, 9 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
50.9% | 595 | 51 | ||
New Horizons prev. season |
41.8% | 483 | 48 | ||
Belle's Rock prev. season |
41.1% | 482 | 48 | ||
Out in the Open prev. season |
40.6% | 443 | 46 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.6% against Mico in Heist. On average the worst case sits at 28.9%.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
52.3%
128 games
Brock
50.3%
153 games
Piper
50.0%
92 games
Kaze
50.0%
86 games
Edgar
45.5%
154 games
Willow
42.7%
75 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 56 | 40.5% | 62.5% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.2% | 42.6% |