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Draco

Tank Legendary Ranked · Mythic Knockout
45.4%Win rate in Knockout
1,306Games
63Trust Score
80. of 105Rank in Knockout

Best map: Ring of Fire with 57.5% from 3,186 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 25.PopularityBreadthCounter safetyStar rate
Win rate 25.45.4 %
Popularity 26.0.20 %
Breadth 40.7% of maps
Counter safety 67.≈ 38.1 %
Star rate 24.≈ 17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 40th means “better than 40% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/18, 9 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/18.

Win rate

08/06 — 48.6% from 70 appearances08/11 — 41.9% from 86 appearances08/12 — 50.8% from 126 appearances08/13 — 45.8% from 144 appearances08/14 — 40.6% from 128 appearances08/15 — 46.1% from 178 appearances08/16 — 46.4% from 138 appearances08/17 — 44.7% from 103 appearances08/18 — 52.3% from 109 appearances
48.6%08/06 52.3%08/18

Pick rate

08/06 — 0.0% from 70 appearances08/11 — 0.0% from 86 appearances08/12 — 0.0% from 126 appearances08/13 — 0.0% from 144 appearances08/14 — 0.0% from 128 appearances08/15 — 0.0% from 178 appearances08/16 — 0.0% from 138 appearances08/17 — 0.0% from 103 appearances08/18 — 0.0% from 109 appearances
0.0%08/06 0.0%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.0% from 558 gamesDiamond — 42.8% from 456 gamesMythic — 45.4% from 1,306 gamesLegendary — 44.4% from 394 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 50.9%
595 51
New Horizons Knockoutprev. season 41.8%
483 48
Belle's Rock Knockoutprev. season 41.1%
482 48
Out in the Open Knockoutprev. season 40.6%
443 46

Against whom

Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.6% against Mico in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

Nobody counters Draco here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 52.3% 128 games Brock 50.3% 153 games Piper 50.0% 92 games Kaze 50.0% 86 games Edgar 45.5% 154 games Willow 42.7% 75 games

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 56 40.5% 62.5%
2 Shizodiskoteka6 Mythic 68 33.2% 42.6%