Best map: Close Call with 57.1% from 4,732 games.
08/05 to 09/01, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 172 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Close Call ![]() |
57.1% | 4732 | 82 | ||
Split Difference ![]() |
51.5% | 7962 | 90 | ||
Konnakol ![]() |
49.9% | 49455 | 100 | ||
New Perspective ![]() |
47.4% | 4398 | 81 | ||
Crab Claws ![]() |
46.1% | 13789 | 98 | ||
Think Ahead ![]() |
46.1% | 12629 | 96 | ||
Leaping Dogs ![]() |
45.3% | 19169 | 100 | ||
Out in the Open ![]() |
45.4% | 11818 | 95 | ||
Jungle Top ![]() |
45.2% | 11780 | 95 | ||
Double Decker ![]() |
45.4% | 4455 | 81 | ||
Opening Move ![]() |
44.4% | 12339 | 96 | ||
Flaring Phoenix ![]() |
47.0% | 300 | 41 | ||
Streets with No Name ![]() |
44.0% | 8509 | 91 | ||
Flowing Springs ![]() |
44.6% | 2281 | 71 | ||
Goldarm Gulch ![]() |
43.5% | 11239 | 95 | ||
Please Remain Standing ![]() |
43.2% | 5539 | 84 | ||
Belle's Rock ![]() |
42.6% | 42482 | 100 | ||
Healthy Middle Ground ![]() |
43.2% | 222 | 36 | ||
Chivalry ![]() |
41.7% | 5934 | 85 | ||
Deep End ![]() |
36.5% | 2311 | 71 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 21.7% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
57.9%
1,381 games
Edgar
53.6%
16,327 games
Pearl
55.7%
1,302 games
Gray
54.0%
3,063 games
Mico
54.4%
2,083 games
Brock
52.2%
14,677 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | QLS|ASANALI | Masters | 60 | 46.0% | 70.0% |
| 2 | ffffabri | Masters | 109 | 45.8% | 60.6% |
| 3 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 45.3% | 78.9% |
| 4 | 강직도 | Legendary | 60 | 43.2% | 63.3% |
| 5 | Desgraça brawl | Masters | 23 | 41.9% | 82.6% |