Only Split Difference. 08/06 to 08/20, 5 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Split Difference. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
54.7%
768 games
Brock
52.6%
1,686 games
Mico
59.1%
215 games
Leon
54.9%
350 games
Willow
52.3%
911 games
Bolt
56.8%
206 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 33.9% | 65.0% |
| 2 | 효준 | Diamond | 22 | 32.3% | 54.5% |
| 3 | rusuh | Diamond | 25 | 32.2% | 52.0% |
| 4 | リュカ | Diamond | 22 | 31.3% | 50.0% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 22 | 26.0% | 22.7% |