Best map: Pit Stop with 55.9% from 281 games.
Silverchange
08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.1 — rewards skill: from Bronze to Masters the win rate climbs by 3.1 points (regression 44.1% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
55.9% | 281 | 40 | ||
Triple Dribble ![]() |
49.3% | 306 | 41 | ||
Belle's Rock ![]() |
47.3% | 264 | 39 | ||
Deathcap Trap prev. season |
55.6% | 18 | 0 | ||
Hideout ![]() |
46.4% | 224 | 36 | ||
Dueling Beetles ![]() |
45.3% | 331 | 42 | ||
Parallel Plays ![]() |
44.8% | 248 | 38 | ||
Crystal Arcade prev. season |
43.8% | 16 | 0 | ||
Layer Cake ![]() |
44.7% | 226 | 36 | ||
Sneaky Fields ![]() |
44.0% | 175 | 32 | ||
Pinball Dreams ![]() |
40.8% | 179 | 33 | ||
Shooting Star ![]() |
39.3% | 168 | 32 | ||
Spiraling Out ![]() |
38.3% | 180 | 33 | ||
Rustic Arcade ![]() |
36.2% | 130 | 28 | ||
New Horizons ![]() |
36.1% | 202 | 35 | ||
Gem Fort ![]() |
33.3% | 132 | 28 | ||
Hard Rock Mine ![]() |
34.2% | 155 | 31 | ||
Center Stage ![]() |
34.2% | 161 | 31 | ||
Open Business ![]() |
35.3% | 215 | 36 | ||
Undermine ![]() |
32.9% | 146 | 30 | ||
Hot Potato ![]() |
32.7% | 162 | 31 | ||
Double Swoosh ![]() |
32.3% | 155 | 31 | ||
Kaboom Canyon ![]() |
32.4% | 173 | 32 | ||
Ring of Fire ![]() |
32.3% | 195 | 34 | ||
Flaring Phoenix ![]() |
31.1% | 209 | 35 | ||
Out in the Open ![]() |
27.3% | 128 | 28 | ||
Bridge Too Far ![]() |
28.8% | 156 | 31 | ||
Dry Season ![]() |
27.7% | 141 | 29 | ||
Safe(r) Zone ![]() |
27.8% | 151 | 30 | ||
Safe Zone ![]() |
19.9% | 141 | 29 |
Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.7% against Bolt in Gem Grab. On average the worst case sits at 28.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
60.3%
2,206 games
Jacky
70.4%
162 games
Griff
56.8%
2,718 games
Damian
60.1%
489 games
Doug
61.6%
367 games
Starr Nova
55.8%
911 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list