My roster

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← Overview

Dynamike

Artillery Super Rare Ranked · Diamond
47.0%Win rate across all maps
44,156Games
100Trust Score
91. of 105Rank by score
+2.2Skill bonus

Best map: Triple Dribble with 53.8% from 5,189 games.

Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.47.0 %
Popularity 65.0.96 %
Breadth 30.7% of maps
Counter safety 27.20.8 %
Star rate 92.33.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/23, 18 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 46.8% from 965 appearances08/04 — 46.7% from 4,192 appearances08/05 — 46.9% from 13,418 appearances08/06 — 47.2% from 11,910 appearances08/10 — 44.8% from 547 appearances08/11 — 42.4% from 1,761 appearances08/12 — 45.1% from 4,923 appearances08/13 — 45.4% from 7,192 appearances08/14 — 47.3% from 8,153 appearances08/15 — 46.5% from 7,835 appearances08/16 — 46.4% from 9,294 appearances08/17 — 45.8% from 10,069 appearances08/18 — 46.2% from 9,523 appearances08/19 — 46.4% from 2,169 appearances08/20 — 46.0% from 9,843 appearances08/21 — 47.0% from 19,316 appearances08/22 — 47.5% from 13,597 appearances08/23 — 47.9% from 1,400 appearances
46.8%08/03 47.9%08/23

Pick rate

08/03 — 2.4% from 965 appearances08/04 — 2.4% from 4,192 appearances08/05 — 2.5% from 13,418 appearances08/06 — 2.3% from 11,910 appearances08/10 — 2.1% from 547 appearances08/11 — 1.8% from 1,761 appearances08/12 — 2.0% from 4,923 appearances08/13 — 1.9% from 7,192 appearances08/14 — 2.0% from 8,153 appearances08/15 — 1.8% from 7,835 appearances08/16 — 2.0% from 9,294 appearances08/17 — 2.0% from 10,069 appearances08/18 — 1.9% from 9,523 appearances08/19 — 1.7% from 2,169 appearances08/20 — 0.8% from 9,843 appearances08/21 — 1.0% from 19,316 appearances08/22 — 1.1% from 13,597 appearances08/23 — 1.0% from 1,400 appearances
2.4%08/03 1.0%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +2.2 — rewards skill: from Bronze to Masters the win rate climbs by 2.2 points (regression 44.7% to 46.9%). The higher the tier, the better he does.

Bronze — 43.0% from 2,003 gamesSilver — 40.6% from 8,743 gamesGold — 45.4% from 80,680 gamesDiamond — 46.5% from 137,379 gamesMythic — 46.2% from 733,024 gamesLegendary — 45.8% from 59,914 gamesMasters — 47.5% from 590 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 53.8%
5189 83
Pit Stop Heist 51.7%
3621 78
Flaring Phoenix Knockout 51.8%
1749 67
Pinball Dreams Brawl Ball 50.2%
2356 71
Layer Cake Bounty 49.3%
3162 76
Hot Potato Heist 49.8%
1257 62
Spiraling Out Brawl Ball 48.5%
2457 72
Sneaky Fields Brawl Ball 48.0%
1847 68
Belle's Rock Knockout 46.7%
3059 75
Parallel Plays Hot Zone 46.9%
2261 71
Dry Season Bounty 47.0%
643 52
Hideout Bounty 45.8%
1412 64
Gem Fort Gem Grab 45.7%
599 51
Hard Rock Mine Gem Grab 45.1%
773 55
Crystal Arcade Gem Grabprev. season 44.2%
2672 73
Dueling Beetles Hot Zone 43.2%
3429 77
Shooting Star Bounty 44.0%
926 57
Center Stage Brawl Ball 43.5%
1152 61
Deathcap Trap Gem Grabprev. season 42.9%
2501 72
Open Business Hot Zone 42.8%
2275 71
New Horizons Knockout 43.0%
1237 62
Out in the Open Knockout 43.4%
528 49
Undermine Gem Grab 42.8%
566 50
Rustic Arcade Gem Grab 41.7%
410 45
Safe Zone Heist 38.2%
427 46
Double Swoosh Gem Grab 38.1%
546 49
Bridge Too Far Heistprev. season 36.3%
1848 68
Kaboom Canyon Heist 33.9%
605 51
Ring of Fire Hot Zone 33.7%
1002 59
Safe(r) Zone Heist 29.8%
383 44

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 강직도 Mythic 27 34.6% 59.3%
2 효준 Diamond 25 34.4% 60.0%
3 まるまる Diamond 20 34.4% 65.0%
4 리카르도 Diamond 24 33.9% 58.3%
5 rusuh Mythic 35 32.1% 45.7%