Best map: Pit Stop with 55.6% from 250 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 44.0% to 47.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
55.6% | 250 | 38 | ||
Triple Dribble ![]() |
50.6% | 267 | 39 | ||
Belle's Rock ![]() |
47.2% | 233 | 37 | ||
Deathcap Trap prev. season |
55.6% | 18 | 0 | ||
Layer Cake ![]() |
46.3% | 205 | 35 | ||
Hideout ![]() |
46.0% | 198 | 34 | ||
Dueling Beetles ![]() |
45.5% | 303 | 41 | ||
Parallel Plays ![]() |
45.2% | 221 | 36 | ||
Crystal Arcade prev. season |
43.8% | 16 | 0 | ||
Sneaky Fields ![]() |
43.0% | 158 | 31 | ||
Pinball Dreams ![]() |
40.4% | 161 | 31 | ||
Shooting Star ![]() |
37.5% | 152 | 30 | ||
Spiraling Out ![]() |
37.6% | 157 | 31 | ||
Rustic Arcade ![]() |
35.0% | 123 | 27 | ||
Center Stage ![]() |
34.3% | 140 | 29 | ||
Undermine ![]() |
33.6% | 134 | 28 | ||
Gem Fort ![]() |
32.8% | 119 | 27 | ||
Hard Rock Mine ![]() |
33.8% | 142 | 29 | ||
New Horizons ![]() |
34.1% | 179 | 33 | ||
Double Swoosh ![]() |
32.2% | 146 | 30 | ||
Open Business ![]() |
33.3% | 186 | 33 | ||
Ring of Fire ![]() |
32.8% | 177 | 33 | ||
Kaboom Canyon ![]() |
31.2% | 154 | 31 | ||
Out in the Open ![]() |
29.2% | 120 | 27 | ||
Hot Potato ![]() |
29.5% | 139 | 29 | ||
Bridge Too Far ![]() |
29.4% | 143 | 29 | ||
Safe(r) Zone ![]() |
27.5% | 138 | 29 | ||
Flaring Phoenix ![]() |
29.8% | 188 | 34 | ||
Dry Season ![]() |
25.6% | 125 | 27 | ||
Safe Zone ![]() |
21.3% | 127 | 28 |
Direct duels in Gem Grab: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Bolt in Gem Grab. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
57.0%
186 games
Bo
53.2%
280 games
Griff
50.9%
434 games
Starr Nova
52.6%
192 games
Nori
49.6%
341 games
Leon
52.4%
103 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 33.9% | 65.0% |
| 2 | 효준 | Diamond | 22 | 32.3% | 54.5% |
| 3 | rusuh | Diamond | 25 | 32.2% | 52.0% |
| 4 | リュカ | Diamond | 22 | 31.3% | 50.0% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 22 | 26.0% | 22.7% |