Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.
For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.3 — rewards skill: from Silver to Legendary the win rate climbs by 3.3 points (regression 47.6% to 50.9%). The higher the tier, the better he does.
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Mico
56.5%
421 games
Edgar
52.3%
3,416 games
Gray
54.5%
646 games
Pearl
58.4%
233 games
Bolt
54.9%
386 games
Tick
52.3%
966 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list