Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.5 points (regression 47.0% to 42.5%). Higher up he gets outplayed.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.3%
268 games
Fang
57.0%
242 games
Nori
52.0%
819 games
Mico
60.3%
121 games
Edgar
50.6%
1,931 games
Surge
52.7%
402 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 34.0% | 65.0% |
| 2 | 효준 | Diamond | 21 | 32.7% | 57.1% |
| 3 | rusuh | Diamond | 25 | 32.3% | 52.0% |
| 4 | リュカ | Diamond | 21 | 31.8% | 52.4% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 22 | 26.1% | 22.7% |