My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Dynamike

Artillery Super Rare Ranked · Legendary Parallel Plays Hot Zone
44.9%Win rate on Parallel Plays
4,835Games here
1.4%Pick rate
82Trust Score
64. of 105Rank on this map

Wins early — in Brawl Ball 6.3 points better in short rounds than in long ones (54.5% against 48.2%, split at 93 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.44.2 %
Popularity 86.2.12 %
Breadth 0.0% of maps
Counter safety 7.23.3 %
Star rate 96.36.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/19, 16 days. 8 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 42.3% from 220 appearances08/05 — 46.8% from 481 appearances08/06 — 46.8% from 158 appearances08/07 — 48.5% from 97 appearances08/08 — 38.2% from 110 appearances08/09 — 40.0% from 130 appearances08/10 — 48.9% from 468 appearances08/11 — 44.3% from 811 appearances08/12 — 43.9% from 579 appearances08/13 — 45.4% from 379 appearances08/14 — 47.7% from 329 appearances08/15 — 42.9% from 217 appearances08/16 — 42.2% from 244 appearances08/17 — 41.7% from 242 appearances08/18 — 44.2% from 215 appearances08/19 — 48.8% from 80 appearances
42.3%08/04 48.8%08/19

Pick rate

08/04 — 0.8% from 220 appearances08/05 — 0.8% from 481 appearances08/06 — 0.5% from 158 appearances08/07 — 0.7% from 97 appearances08/08 — 0.7% from 110 appearances08/09 — 0.7% from 130 appearances08/10 — 0.9% from 468 appearances08/11 — 0.8% from 811 appearances08/12 — 0.8% from 579 appearances08/13 — 0.9% from 379 appearances08/14 — 1.1% from 329 appearances08/15 — 0.9% from 217 appearances08/16 — 1.0% from 244 appearances08/17 — 1.2% from 242 appearances08/18 — 1.0% from 215 appearances08/19 — 1.1% from 80 appearances
0.8%08/04 1.1%08/19

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 45.4% from 496 gamesGold — 46.2% from 4,320 gamesDiamond — 47.5% from 7,721 gamesMythic — 46.7% from 47,236 gamesLegendary — 44.9% from 4,835 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 3 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 56.3% 1,040 games Bibi 53.1% 1,855 games Bolt 56.2% 436 games Kenji 52.3% 1,080 games Ash 56.3% 270 games Trunk 50.0% 3,346 games

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 강직도 Mythic 27 35.9% 59.3%
2 まるまる Diamond 20 35.7% 65.0%
3 ぴしり Diamond 23 35.5% 60.9%
4 리카르도 Diamond 24 35.2% 58.3%
5 효준 Diamond 29 34.3% 51.7%