Best map: Close Call with 57.0% from 4,730 games.
08/04 to 08/31, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Close Call ![]() |
57.0% | 4730 | 82 | ||
Split Difference ![]() |
51.5% | 7952 | 90 | ||
Konnakol ![]() |
49.8% | 48935 | 100 | ||
New Perspective ![]() |
47.5% | 4366 | 81 | ||
Think Ahead ![]() |
46.1% | 12541 | 96 | ||
Leaping Dogs ![]() |
45.4% | 16820 | 100 | ||
Out in the Open ![]() |
45.3% | 11317 | 95 | ||
Jungle Top ![]() |
45.2% | 11684 | 95 | ||
Double Decker ![]() |
45.4% | 4438 | 81 | ||
Opening Move ![]() |
44.4% | 12111 | 96 | ||
Flaring Phoenix ![]() |
46.3% | 447 | 46 | ||
Streets with No Name ![]() |
44.1% | 8501 | 91 | ||
Flowing Springs ![]() |
44.6% | 2281 | 71 | ||
Crab Claws ![]() |
43.8% | 8386 | 90 | ||
Goldarm Gulch ![]() |
43.5% | 11180 | 95 | ||
Please Remain Standing ![]() |
43.3% | 5520 | 84 | ||
Belle's Rock ![]() |
42.5% | 42303 | 100 | ||
Healthy Middle Ground ![]() |
42.5% | 233 | 37 | ||
Chivalry ![]() |
40.8% | 4451 | 81 | ||
Deep End ![]() |
36.5% | 2310 | 71 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 21.6% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 5 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
58.5%
1,218 games
Pearl
56.4%
1,076 games
Gray
55.0%
2,535 games
Edgar
53.6%
14,472 games
Mico
54.8%
1,663 games
Brock
52.4%
12,265 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | QLS|ASANALI | Masters | 52 | 47.0% | 76.9% |
| 2 | ffffabri | Masters | 96 | 46.2% | 63.5% |
| 3 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 44.6% | 78.9% |
| 4 | Desgraça brawl | Masters | 23 | 41.2% | 82.6% |
| 5 | RaN | Legendary | 44 | 40.0% | 61.4% |