Best map: Triple Dribble with 55.7% from 4,762 games.
Wins early — in Brawl Ball 4.2 points better in short rounds than in long ones (51.5% against 47.3%, split at 90 s). A pick for pace — if the game drags on, it works against him.
Goldchange
07/30 to 08/22, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/30 and 08/22.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.0 — rewards skill: from Bronze to Masters the win rate climbs by 3.0 points (regression 44.2% to 47.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
55.7% | 4762 | 82 | ||
Pit Stop ![]() |
52.0% | 3485 | 77 | ||
Pinball Dreams ![]() |
49.7% | 2389 | 72 | ||
Belle's Rock ![]() |
49.2% | 3570 | 78 | ||
Layer Cake ![]() |
48.7% | 3127 | 76 | ||
Crystal Arcade prev. season |
52.3% | 222 | 36 | ||
Deathcap Trap prev. season |
51.0% | 204 | 35 | ||
Spiraling Out ![]() |
46.9% | 2763 | 74 | ||
Flaring Phoenix ![]() |
47.0% | 1962 | 69 | ||
Dueling Beetles ![]() |
46.3% | 3904 | 79 | ||
Sneaky Fields ![]() |
45.7% | 2144 | 70 | ||
Parallel Plays ![]() |
45.0% | 2405 | 72 | ||
Open Business ![]() |
44.5% | 2908 | 74 | ||
Hideout ![]() |
44.3% | 2318 | 71 | ||
Hot Potato ![]() |
43.7% | 1485 | 64 | ||
Shooting Star ![]() |
42.2% | 1658 | 66 | ||
New Horizons ![]() |
42.1% | 1778 | 67 | ||
Hard Rock Mine ![]() |
41.5% | 1117 | 60 | ||
Center Stage ![]() |
39.5% | 1502 | 65 | ||
Dry Season ![]() |
39.4% | 1101 | 60 | ||
Gem Fort ![]() |
37.0% | 1016 | 59 | ||
Undermine ![]() |
36.4% | 1070 | 60 | ||
Double Swoosh ![]() |
34.9% | 982 | 58 | ||
Rustic Arcade ![]() |
34.1% | 879 | 57 | ||
Out in the Open ![]() |
34.2% | 992 | 58 | ||
Ring of Fire ![]() |
31.7% | 1830 | 68 | ||
Kaboom Canyon ![]() |
30.3% | 1201 | 61 | ||
Safe Zone ![]() |
28.2% | 933 | 57 | ||
Bridge Too Far ![]() |
27.5% | 886 | 57 | ||
Safe(r) Zone ![]() |
27.6% | 946 | 58 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 18.6% against Bolt in Gem Grab. On average the worst case sits at 27.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
57.7%
281 games
Brock
52.0%
2,221 games
Edgar
51.7%
2,403 games
Pearl
60.9%
151 games
Nori
52.6%
1,010 games
Gray
53.6%
401 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list