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← Overview

Dynamike

Artillery Super Rare Ranked · Gold
44.2%Win rate across all maps
55,113Games
100Trust Score
78. of 105Rank by score
+3.0Skill bonus

Best map: Triple Dribble with 55.7% from 4,762 games.

Wins early — in Brawl Ball 4.2 points better in short rounds than in long ones (51.5% against 47.3%, split at 90 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

07/30 to 08/22, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/30 and 08/22.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

07/30 — 59.5% from 84 appearances08/01 — 53.6% from 97 appearances08/02 — 41.7% from 139 appearances08/03 — 49.4% from 344 appearances08/04 — 48.1% from 1,097 appearances08/05 — 49.5% from 2,958 appearances08/06 — 49.2% from 2,002 appearances08/13 — 47.5% from 99 appearances08/14 — 48.9% from 94 appearances08/15 — 37.3% from 110 appearances08/16 — 56.1% from 155 appearances08/17 — 46.0% from 150 appearances08/18 — 53.8% from 132 appearances08/20 — 43.8% from 29,048 appearances08/21 — 44.6% from 23,947 appearances08/22 — 45.8% from 2,118 appearances
59.5%07/30 45.8%08/22

Pick rate

07/30 — 5.3% from 84 appearances08/01 — 2.7% from 97 appearances08/02 — 2.3% from 139 appearances08/03 — 2.6% from 344 appearances08/04 — 2.5% from 1,097 appearances08/05 — 2.4% from 2,958 appearances08/06 — 2.3% from 2,002 appearances08/13 — 2.5% from 99 appearances08/14 — 2.3% from 94 appearances08/15 — 2.3% from 110 appearances08/16 — 2.6% from 155 appearances08/17 — 2.3% from 150 appearances08/18 — 2.1% from 132 appearances08/20 — 1.2% from 29,048 appearances08/21 — 1.2% from 23,947 appearances08/22 — 1.0% from 2,118 appearances
5.3%07/30 1.0%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.0 — rewards skill: from Bronze to Masters the win rate climbs by 3.0 points (regression 44.2% to 47.1%). The higher the tier, the better he does.

Bronze — 42.6% from 1,234 gamesSilver — 40.1% from 6,754 gamesGold — 44.8% from 62,795 gamesDiamond — 46.4% from 123,802 gamesMythic — 46.2% from 730,952 gamesLegendary — 45.8% from 59,693 gamesMasters — 47.5% from 590 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 55.7%
4762 82
Pit Stop Heist 52.0%
3485 77
Pinball Dreams Brawl Ball 49.7%
2389 72
Belle's Rock Knockout 49.2%
3570 78
Layer Cake Bounty 48.7%
3127 76
Crystal Arcade Gem Grabprev. season 52.3%
222 36
Deathcap Trap Gem Grabprev. season 51.0%
204 35
Spiraling Out Brawl Ball 46.9%
2763 74
Flaring Phoenix Knockout 47.0%
1962 69
Dueling Beetles Hot Zone 46.3%
3904 79
Sneaky Fields Brawl Ball 45.7%
2144 70
Parallel Plays Hot Zone 45.0%
2405 72
Open Business Hot Zone 44.5%
2908 74
Hideout Bounty 44.3%
2318 71
Hot Potato Heist 43.7%
1485 64
Shooting Star Bounty 42.2%
1658 66
New Horizons Knockout 42.1%
1778 67
Hard Rock Mine Gem Grab 41.5%
1117 60
Center Stage Brawl Ball 39.5%
1502 65
Dry Season Bounty 39.4%
1101 60
Gem Fort Gem Grab 37.0%
1016 59
Undermine Gem Grab 36.4%
1070 60
Double Swoosh Gem Grab 34.9%
982 58
Rustic Arcade Gem Grab 34.1%
879 57
Out in the Open Knockout 34.2%
992 58
Ring of Fire Hot Zone 31.7%
1830 68
Kaboom Canyon Heist 30.3%
1201 61
Safe Zone Heist 28.2%
933 57
Bridge Too Far Heist 27.5%
886 57
Safe(r) Zone Heist 27.6%
946 58

Against whom

Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 18.6% against Bolt in Gem Grab. On average the worst case sits at 27.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 57.7% 281 games Brock 52.0% 2,221 games Edgar 51.7% 2,403 games Pearl 60.9% 151 games Nori 52.6% 1,010 games Gray 53.6% 401 games

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 まるまる Diamond 20 33.0% 65.0%
2 리카르도 Diamond 20 32.1% 60.0%
3 효준 Diamond 23 32.0% 56.5%
4 rusuh Diamond 25 31.3% 52.0%
5 リュカ Diamond 24 30.8% 50.0%