Best map: Hot Potato with 50.7% from 3,044 games.
Legendarychange
08/04 to 08/19, 16 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.4 — rewards skill: from Bronze to Masters the win rate climbs by 3.4 points (regression 43.9% to 47.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
50.7% | 3044 | 75 | ||
Triple Dribble prev. season |
48.5% | 11686 | 95 | ||
Flaring Phoenix prev. season |
49.2% | 3246 | 76 | ||
Layer Cake prev. season |
46.9% | 4658 | 82 | ||
Pinball Dreams prev. season |
46.4% | 4974 | 83 | ||
Open Business prev. season |
46.3% | 3198 | 76 | ||
Sneaky Fields prev. season |
45.1% | 4105 | 80 | ||
Hard Rock Mine prev. season |
46.0% | 1104 | 60 | ||
Parallel Plays prev. season |
44.8% | 4805 | 82 | ||
New Horizons prev. season |
45.6% | 991 | 58 | ||
Center Stage prev. season |
44.7% | 2027 | 69 | ||
Belle's Rock prev. season |
44.3% | 3394 | 77 | ||
Dueling Beetles prev. season |
43.4% | 5109 | 83 | ||
Dry Season prev. season |
43.6% | 598 | 51 | ||
Crystal Arcade prev. season |
43.3% | 816 | 55 | ||
Hideout prev. season |
43.2% | 818 | 56 | ||
Deathcap Trap prev. season |
42.6% | 871 | 56 | ||
Shooting Star prev. season |
42.7% | 433 | 46 | ||
Gem Fort prev. season |
41.7% | 662 | 52 | ||
Double Swoosh prev. season |
41.3% | 680 | 53 | ||
Rustic Arcade prev. season |
38.5% | 260 | 38 | ||
Out in the Open prev. season |
38.4% | 310 | 41 | ||
Undermine prev. season |
38.1% | 606 | 51 | ||
Safe Zone prev. season |
36.7% | 286 | 40 | ||
Bridge Too Far prev. season |
32.5% | 157 | 31 | ||
Kaboom Canyon prev. season |
30.9% | 304 | 41 | ||
Ring of Fire prev. season |
30.9% | 447 | 46 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Bolt in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
55.0%
745 games
Brock
52.8%
1,633 games
Mico
59.4%
207 games
Willow
52.6%
882 games
Leon
54.8%
334 games
Bolt
56.7%
201 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 34.1% | 65.0% |
| 2 | 효준 | Diamond | 21 | 32.8% | 57.1% |
| 3 | rusuh | Diamond | 25 | 32.4% | 52.0% |
| 4 | リュカ | Diamond | 21 | 31.9% | 52.4% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 22 | 26.2% | 22.7% |