Best map: Triple Dribble with 60.5% from 76 games.
Masterschange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.3 — rewards skill: from Bronze to Masters the win rate climbs by 3.3 points (regression 44.0% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
60.5% | 76 | 20 | ||
Gem Fort prev. season |
73.7% | 19 | 0 | ||
Layer Cake prev. season |
58.8% | 34 | 8 | ||
Dueling Beetles prev. season |
60.7% | 28 | 5 | ||
Hot Potato prev. season |
59.1% | 22 | 1 | ||
Flaring Phoenix prev. season |
56.0% | 25 | 3 | ||
Dry Season prev. season |
52.9% | 34 | 8 | ||
Crystal Arcade prev. season |
61.5% | 13 | 0 | ||
Hard Rock Mine prev. season |
61.5% | 13 | 0 | ||
Shooting Star prev. season |
52.9% | 17 | 0 | ||
Pinball Dreams prev. season |
48.8% | 41 | 11 | ||
Center Stage prev. season |
50.0% | 16 | 0 | ||
Kaboom Canyon prev. season |
50.0% | 16 | 0 | ||
Parallel Plays prev. season |
47.1% | 34 | 8 | ||
New Horizons prev. season |
37.5% | 16 | 0 | ||
Belle's Rock prev. season |
36.8% | 19 | 0 | ||
Deathcap Trap prev. season |
35.3% | 17 | 0 | ||
Undermine prev. season |
35.3% | 17 | 0 | ||
Rustic Arcade prev. season |
33.3% | 18 | 0 | ||
Open Business prev. season |
31.8% | 22 | 1 | ||
Hideout prev. season |
25.0% | 16 | 0 | ||
Double Swoosh prev. season |
16.7% | 12 | 0 | ||
Out in the Open prev. season |
16.7% | 12 | 0 | ||
Ring of Fire prev. season |
16.7% | 12 | 0 | ||
Sneaky Fields prev. season |
33.3% | 33 | 7 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.8% against Bolt in Gem Grab. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.5%
798 games
Brock
52.5%
1,750 games
Mico
58.4%
219 games
Leon
55.0%
358 games
Edgar
50.9%
1,873 games
Bolt
56.7%
210 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list