Best map: Pit Stop with 55.1% from 245 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.4 — rewards skill: from Bronze to Masters the win rate climbs by 3.4 points (regression 43.9% to 47.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
55.1% | 245 | 37 | ||
Triple Dribble ![]() |
50.8% | 262 | 38 | ||
Belle's Rock ![]() |
46.9% | 228 | 36 | ||
Deathcap Trap prev. season |
55.6% | 18 | 0 | ||
Layer Cake ![]() |
46.5% | 202 | 35 | ||
Hideout ![]() |
46.1% | 193 | 34 | ||
Dueling Beetles ![]() |
45.0% | 291 | 40 | ||
Parallel Plays ![]() |
45.2% | 217 | 36 | ||
Crystal Arcade prev. season |
43.8% | 16 | 0 | ||
Sneaky Fields ![]() |
42.6% | 155 | 31 | ||
Pinball Dreams ![]() |
40.5% | 158 | 31 | ||
Spiraling Out ![]() |
37.9% | 153 | 30 | ||
Shooting Star ![]() |
36.5% | 148 | 30 | ||
Rustic Arcade ![]() |
34.4% | 122 | 27 | ||
Hard Rock Mine ![]() |
34.0% | 141 | 29 | ||
Center Stage ![]() |
33.8% | 136 | 29 | ||
Gem Fort ![]() |
32.8% | 119 | 27 | ||
Undermine ![]() |
33.1% | 130 | 28 | ||
New Horizons ![]() |
34.1% | 176 | 33 | ||
Open Business ![]() |
33.7% | 184 | 33 | ||
Ring of Fire ![]() |
33.3% | 174 | 32 | ||
Double Swoosh ![]() |
31.7% | 142 | 29 | ||
Out in the Open ![]() |
28.8% | 118 | 27 | ||
Kaboom Canyon ![]() |
30.5% | 151 | 30 | ||
Hot Potato ![]() |
28.9% | 135 | 29 | ||
Bridge Too Far ![]() |
29.1% | 141 | 29 | ||
Safe(r) Zone ![]() |
27.9% | 136 | 29 | ||
Dry Season ![]() |
26.7% | 120 | 27 | ||
Flaring Phoenix ![]() |
28.8% | 184 | 33 | ||
Safe Zone ![]() |
19.2% | 120 | 27 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Bolt in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
55.0%
745 games
Brock
52.8%
1,633 games
Mico
59.4%
207 games
Willow
52.6%
882 games
Leon
54.8%
334 games
Bolt
56.7%
201 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 34.1% | 65.0% |
| 2 | 효준 | Diamond | 21 | 32.8% | 57.1% |
| 3 | rusuh | Diamond | 25 | 32.4% | 52.0% |
| 4 | リュカ | Diamond | 21 | 31.9% | 52.4% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 22 | 26.2% | 22.7% |