Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +9.0 — rewards skill: from Gold to Mythic the win rate climbs by 9.0 points (regression 30.1% to 39.1%). The higher the tier, the better he does.
Direct duels in Heist: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
62.2%
1,014 games
Mico
57.4%
676 games
Shade
57.9%
311 games
Griff
54.0%
689 games
Edgar
51.5%
2,186 games
Cordelius
57.1%
175 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 35.2% | 65.0% |
| 2 | rusuh | Diamond | 25 | 33.4% | 52.0% |
| 3 | 효준 | Diamond | 20 | 33.3% | 55.0% |
| 4 | リュカ | Diamond | 21 | 32.9% | 52.4% |
| 5 | ❤️l我需要妳l❤️ | Diamond | 21 | 27.5% | 23.8% |