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Dynamike

Artillery Super Rare Ranked · Diamond Center Stage Brawl Ball
43.8%Win rate on Center Stage
1,257Games here
0.7%Pick rate
62Trust Score
81. of 105Rank on this map
+3.8Skill bonus

Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 40.Counter safetyStar rate
Win rate 67.50.5 %
Popularity 83.1.58 %
Breadth 40.11% of maps
Counter safety 76.42.2 %
Star rate 90.33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/23, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 46.8% from 109 appearances08/05 — 42.3% from 352 appearances08/06 — 45.0% from 251 appearances08/12 — 45.8% from 131 appearances08/13 — 44.3% from 185 appearances08/14 — 48.4% from 221 appearances08/15 — 46.0% from 213 appearances08/16 — 41.5% from 248 appearances08/17 — 41.0% from 271 appearances08/18 — 41.7% from 228 appearances08/19 — 48.7% from 76 appearances08/20 — 40.3% from 268 appearances08/21 — 45.2% from 522 appearances08/22 — 43.3% from 349 appearances08/23 — 46.6% from 118 appearances
46.8%08/04 46.6%08/23

Pick rate

08/04 — 1.7% from 109 appearances08/05 — 1.7% from 352 appearances08/06 — 1.3% from 251 appearances08/12 — 1.4% from 131 appearances08/13 — 1.3% from 185 appearances08/14 — 1.5% from 221 appearances08/15 — 1.3% from 213 appearances08/16 — 1.4% from 248 appearances08/17 — 1.4% from 271 appearances08/18 — 1.2% from 228 appearances08/19 — 1.5% from 76 appearances08/20 — 0.6% from 268 appearances08/21 — 0.7% from 522 appearances08/22 — 0.7% from 349 appearances08/23 — 0.8% from 118 appearances
1.7%08/04 0.8%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.8 — rewards skill: from Gold to Legendary the win rate climbs by 3.8 points (regression 41.8% to 45.6%). The higher the tier, the better he does.

Gold — 40.7% from 2,270 gamesDiamond — 44.1% from 3,668 gamesMythic — 44.4% from 24,003 gamesLegendary — 44.9% from 2,036 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 59.0% 3,823 games Doug 61.6% 667 games Jacky 63.7% 317 games Griff 55.3% 4,639 games Bolt 59.6% 483 games Damian 57.1% 844 games

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 강직도 Mythic 27 35.1% 59.3%
2 まるまる Diamond 20 34.8% 65.0%
3 리카르도 Diamond 24 34.3% 58.3%
4 효준 Diamond 27 34.2% 55.6%
5 rusuh Mythic 35 32.5% 45.7%