Wins early — in Heist
3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s).
A pick for pace — if the game drags on, it works against him.
Profile
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate67.50.5 %
Popularity83.1.58 %
Breadth40.11% of maps
Counter safety76.42.2 %
Star rate90.33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means
“better than 90% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
History
Only Center Stage. 08/04 to 08/23, 15 days.
10 earlier days are left out — below 60 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.
Win rate
46.8%08/0446.6%08/23
Pick rate
1.7%08/040.8%08/23
Across the ranks
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.8 — rewards skill: from Gold to Legendary the win rate climbs by 3.8 points
(regression 41.8% to 45.6%). The higher the tier, the better he does.
GoldDiamondMythicLegendary
Against whom
Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team.
Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the
strength of the two would give. A high win rate alone never appears here — whoever only
wins because he is the stronger brawler does not make the list at all.
Dynamike runs in 1
circle — whoever Dynamike beats
beats someone who in turn beats Dynamike. See it in the counter network
Good partners
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.