Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +3.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed for Silver.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bo
54.1%
133 games
Starr Nova
58.2%
67 games
Bolt
52.2%
69 games
Nori
49.6%
133 games
Surge
49.3%
138 games
Mortis
47.1%
187 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.