My roster

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EN

Dynamike

Artillery Super Rare Ranked · Pro Dry Season Bounty
44.2%Win rate on Dry Season
636Games here
0.3%Pick rate
52Trust Score
93. of 105Rank on this map

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.50.5 %
Popularity 30.0.14 %
Breadth 0.0% of maps
Counter safety 5.21.5 %
Star rate 94.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +2.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 34.0% from 409 gamesGold — 44.3% from 2,567 gamesDiamond — 45.4% from 3,248 gamesMythic — 44.1% from 11,995 gamesLegendary — 43.7% from 602 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.0% 833 games Lily 54.6% 927 games Edgar 50.8% 6,373 games Fang 52.4% 879 games Gus 53.8% 476 games Nori 50.4% 3,572 games

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 38.1% 80.0%
2 강직도 Legendary 31 37.5% 64.5%
3 まるまる Diamond 22 35.4% 63.6%
4 ぴしり Diamond 27 35.4% 59.3%
5 리카르도 Diamond 24 34.7% 58.3%