Wins early — in Brawl Ball 5.5 points better in short rounds than in long ones (52.7% against 47.2%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Only Layer Cake. 08/05 to 08/18, 8 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.4 points (regression 51.4% to 47.0%). Higher up he gets outplayed.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Brock
53.0%
1,249 games
Bolt
62.8%
129 games
Bo
54.3%
468 games
Edgar
51.2%
711 games
Mr. P
62.2%
74 games
Leon
50.4%
599 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Jailux | Mythic | 21 | 48.3% | 85.7% |
| 2 | IamSigma | Mythic | 21 | 48.3% | 85.7% |
| 3 | Its yomama | Legendary | 25 | 48.2% | 80.0% |
| 4 | Alex | Mythic | 22 | 47.8% | 81.8% |
| 5 | Santiago | Legendary | 22 | 47.8% | 81.8% |