Wins early — in Brawl Ball 5.5 points better in short rounds than in long ones (52.7% against 47.2%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.6 points (regression 51.5% to 46.9%). Higher up he gets outplayed.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
56.2%
2,107 games
Pearl
53.4%
1,407 games
Doug
54.4%
803 games
Mico
51.7%
3,189 games
Brock
50.5%
17,513 games
Edgar
50.5%
9,972 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Jailux | Mythic | 21 | 48.3% | 85.7% |
| 2 | Its yomama | Legendary | 25 | 48.2% | 80.0% |
| 3 | Alex | Mythic | 22 | 47.8% | 81.8% |
| 4 | Santiago | Legendary | 22 | 47.8% | 81.8% |
| 5 | Nárky夜 | Legendary | 32 | 47.6% | 71.9% |