Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.9 points (regression 50.4% to 47.4%). Higher up he gets outplayed.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
64.9%
188 games
Fang
58.4%
161 games
Edgar
50.7%
1,383 games
Surge
53.6%
280 games
Mico
62.7%
75 games
Lily
54.0%
202 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | まるまる | Diamond | 20 | 39.7% | 65.0% |
| 2 | rusuh | Diamond | 22 | 37.0% | 50.0% |
| 3 | リュカ | Diamond | 20 | 36.8% | 50.0% |
| 4 | ❤️l我需要妳l❤️ | Diamond | 20 | 32.1% | 25.0% |