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Dynamike

Artillery Super Rare Ranked · Legendary Open Business Hot Zone
46.2%Win rate on Open Business
3,294Games here
1.6%Pick rate
76Trust Score
69. of 105Rank on this map

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.44.1 %
Popularity 95.3.47 %
Breadth 0.0% of maps
Counter safety 16.26.1 %
Star rate 96.35.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/04 to 08/18, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 43.8% from 128 appearances08/05 — 46.8% from 308 appearances08/06 — 58.5% from 130 appearances08/07 — 40.9% from 66 appearances08/08 — 51.6% from 95 appearances08/09 — 40.5% from 111 appearances08/10 — 51.0% from 257 appearances08/11 — 44.0% from 539 appearances08/12 — 45.3% from 408 appearances08/13 — 42.0% from 269 appearances08/14 — 53.5% from 215 appearances08/15 — 37.2% from 172 appearances08/16 — 48.8% from 160 appearances08/17 — 51.1% from 139 appearances08/18 — 48.8% from 127 appearances
43.8%08/04 48.8%08/18

Pick rate

08/04 — 0.5% from 128 appearances08/05 — 0.5% from 308 appearances08/06 — 0.4% from 130 appearances08/07 — 0.4% from 66 appearances08/08 — 0.6% from 95 appearances08/09 — 0.5% from 111 appearances08/10 — 0.5% from 257 appearances08/11 — 0.5% from 539 appearances08/12 — 0.5% from 408 appearances08/13 — 0.6% from 269 appearances08/14 — 0.7% from 215 appearances08/15 — 0.7% from 172 appearances08/16 — 0.6% from 160 appearances08/17 — 0.6% from 139 appearances08/18 — 0.6% from 127 appearances
0.5%08/04 0.6%08/18

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.6% from 850 gamesGold — 45.5% from 9,099 gamesDiamond — 44.3% from 10,203 gamesMythic — 44.1% from 42,460 gamesLegendary — 46.2% from 3,294 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 4 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 58.3% 1,834 games Bibi 53.8% 3,236 games Ash 56.0% 418 games R-T 55.2% 504 games Kenji 51.7% 1,783 games Hank 53.7% 585 games

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.6% 80.0%
2 강직도 Legendary 34 36.9% 61.8%
3 ぴしり Diamond 30 36.6% 63.3%
4 エルプリプリ Diamond 33 36.4% 60.6%
5 리카르도 Mythic 26 35.4% 61.5%