Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Safe Zone. 08/05 to 08/19, 12 days. 8 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.8 — rewards skill: from Gold to Mythic the win rate climbs by 5.8 points (regression 34.1% to 39.8%). The higher the tier, the better he does.
Direct duels in Heist: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
60.3%
2,279 games
Mico
58.6%
1,581 games
Cordelius
58.4%
452 games
Shade
56.6%
703 games
Edgar
51.7%
4,813 games
Gigi
67.9%
78 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list