Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.1 points (regression 58.6% to 49.5%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.2%
3,638 games
Doug
62.1%
622 games
Jacky
64.4%
303 games
Griff
55.4%
4,375 games
Damian
57.7%
808 games
Bolt
59.1%
460 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list