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Dynamike

Artillery Super Rare Ranked · Diamond Triple Dribble Brawl Ball
54.2%Win rate on Triple Dribble
6,182Games here
3.1%Pick rate
86Trust Score
4. of 105Rank on this map
−9.2Skill bonus

Wins early — in Heist 3.5 points better in short rounds than in long ones (46.4% against 42.9%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 35.Counter safetyStar rate
Win rate 69.50.6 %
Popularity 83.1.61 %
Breadth 35.11% of maps
Counter safety 62.40.4 %
Star rate 90.33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 16 days. 12 earlier days are left out — below 121 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 54.1% from 303 appearances08/05 — 53.9% from 837 appearances08/06 — 57.4% from 733 appearances08/11 — 44.3% from 149 appearances08/12 — 50.7% from 367 appearances08/13 — 54.3% from 527 appearances08/14 — 55.4% from 587 appearances08/15 — 56.3% from 533 appearances08/16 — 56.4% from 684 appearances08/17 — 56.5% from 697 appearances08/18 — 55.2% from 627 appearances08/19 — 57.7% from 156 appearances08/20 — 53.9% from 1,355 appearances08/21 — 54.5% from 2,199 appearances08/22 — 53.3% from 1,626 appearances08/23 — 55.7% from 1,002 appearances
54.1%08/04 55.7%08/23

Pick rate

08/04 — 4.6% from 303 appearances08/05 — 4.2% from 837 appearances08/06 — 3.8% from 733 appearances08/11 — 3.9% from 149 appearances08/12 — 3.9% from 367 appearances08/13 — 3.8% from 527 appearances08/14 — 3.8% from 587 appearances08/15 — 3.4% from 533 appearances08/16 — 3.7% from 684 appearances08/17 — 3.7% from 697 appearances08/18 — 3.4% from 627 appearances08/19 — 3.4% from 156 appearances08/20 — 3.2% from 1,355 appearances08/21 — 3.0% from 2,199 appearances08/22 — 3.4% from 1,626 appearances08/23 — 3.5% from 1,002 appearances
4.6%08/04 3.5%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.2 points (regression 58.6% to 49.5%). Higher up he gets outplayed.

Silver — 48.6% from 568 gamesGold — 56.3% from 7,966 gamesDiamond — 54.6% from 12,596 gamesMythic — 51.9% from 79,693 gamesLegendary — 48.5% from 11,769 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 59.0% 4,194 games Doug 61.2% 726 games Jacky 63.6% 352 games Griff 55.5% 5,112 games Damian 57.2% 920 games Bolt 58.6% 532 games

Who plays him best

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 강직도 Mythic 27 35.7% 59.3%
2 まるまる Diamond 20 35.5% 65.0%
3 ぴしり Diamond 23 35.3% 60.9%
4 리카르도 Diamond 24 35.0% 58.3%
5 효준 Diamond 29 34.1% 51.7%