Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.8 points (regression 57.7% to 48.9%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers — the numbers are not enough for Silver yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Griff
55.3%
219 games
Bibi
55.2%
221 games
Bull
57.4%
136 games
Nori
58.5%
82 games
Surge
54.1%
157 games
Starr Nova
53.1%
64 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.