Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.5 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.5 points (regression 45.3% to 39.8%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
56.6%
2,494 games
Bo
49.0%
10,004 games
Clancy
49.9%
1,606 games
Edgar
48.4%
8,221 games
Surge
48.1%
11,042 games
Ash
50.5%
675 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Jailux | Mythic | 21 | 48.3% | 85.7% |
| 2 | Its yomama | Legendary | 25 | 48.2% | 80.0% |
| 3 | Alex | Mythic | 22 | 47.8% | 81.8% |
| 4 | Santiago | Legendary | 22 | 47.8% | 81.8% |
| 5 | Nárky夜 | Legendary | 32 | 47.6% | 71.9% |