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EN

Dynamike

Artillery Super Rare Ranked · Silver Bounty
43.3%Win rate in Bounty
2,436Games
72Trust Score
58. of 104Rank in Bounty

Best map: Pit Stop with 54.4% from 860 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 43.43.3 %
Popularity 84.1.53 %
Breadth 25.7% of maps
Counter safety 6.21.7 %
Star rate 95.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/20 — 42.4% from 599 appearances08/21 — 39.4% from 398 appearances08/22 — 48.7% from 306 appearances08/23 — 43.0% from 316 appearances08/24 — 44.0% from 468 appearances08/25 — 44.1% from 349 appearances
42.4%08/20 44.1%08/25

Pick rate

08/20 — 1.7% from 599 appearances08/21 — 1.5% from 398 appearances08/22 — 1.4% from 306 appearances08/23 — 1.6% from 316 appearances08/24 — 1.5% from 468 appearances08/25 — 1.4% from 349 appearances
1.7%08/20 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.6% from 756 gamesSilver — 43.5% from 2,542 gamesGold — 47.4% from 23,096 gamesDiamond — 47.6% from 28,385 gamesMythic — 46.1% from 115,523 gamesLegendary — 45.8% from 6,647 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Layer Cake Bounty 47.2%
779 55
Hideout Bounty 46.9%
701 53
Shooting Star Bounty 41.2%
514 49
Dry Season Bounty 33.3%
442 46

Against whom

Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.4% 910 games Lily 54.0% 1,040 games Edgar 50.9% 7,147 games Fang 52.7% 979 games Gus 53.6% 543 games Mortis 50.3% 2,503 games

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.8% 80.0%
2 강직도 Legendary 34 37.1% 61.8%
3 ぴしり Diamond 30 36.8% 63.3%
4 エルプリプリ Diamond 33 36.6% 60.6%
5 리카르도 Mythic 26 35.6% 61.5%