Best map: Triple Dribble with 54.2% from 9,423 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 273 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.1 — rewards skill: from Bronze to Legendary the win rate climbs by 7.1 points (regression 38.4% to 45.5%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
46.1% | 1484 | 64 | ||
Crystal Arcade prev. season |
44.2% | 2672 | 73 | ||
Deathcap Trap prev. season |
42.9% | 2501 | 72 | ||
Rustic Arcade ![]() |
42.7% | 806 | 55 | ||
Gem Fort ![]() |
42.3% | 1113 | 60 | ||
Undermine ![]() |
42.1% | 1113 | 60 | ||
Double Swoosh ![]() |
41.3% | 1091 | 60 |
Direct duels in Gem Grab: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
57.3%
723 games
Starr Nova
50.5%
773 games
Griff
48.8%
1,622 games
Doug
52.2%
205 games
Damian
51.8%
195 games
Bo
48.0%
1,268 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.