Best map: Hot Potato with 50.8% from 3,163 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.2 — rewards skill: from Bronze to Legendary the win rate climbs by 7.2 points (regression 38.4% to 45.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
46.3% | 1132 | 60 | ||
Crystal Arcade prev. season |
43.5% | 829 | 56 | ||
Gem Fort prev. season |
42.6% | 692 | 53 | ||
Deathcap Trap prev. season |
42.5% | 888 | 57 | ||
Rustic Arcade prev. season |
40.5% | 7004 | 88 | ||
Double Swoosh prev. season |
41.1% | 711 | 53 | ||
Undermine prev. season |
38.1% | 646 | 52 |
Direct duels in Gem Grab: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
57.2%
727 games
Starr Nova
50.6%
777 games
Griff
48.7%
1,639 games
Doug
52.7%
207 games
Bo
48.1%
1,273 games
Damian
51.8%
195 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.