My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Dynamike

Artillery Super Rare All games Heist
44.8%Win rate in Heist
41,554Games
100Trust Score
59. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 68.3% from 15,886 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 4.Counter safetyStar rate
Win rate 45.44.8 %
Popularity 83.1.91 %
Breadth 4.3% of maps
Counter safety 50.31.8 %
Star rate 93.34.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 302 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 47.9% from 560 appearances08/04 — 44.4% from 667 appearances08/05 — 47.9% from 2,910 appearances08/10 — 38.9% from 465 appearances08/11 — 36.2% from 1,161 appearances08/12 — 46.3% from 1,115 appearances08/13 — 43.5% from 2,690 appearances08/14 — 41.8% from 1,127 appearances08/15 — 42.3% from 3,204 appearances08/16 — 44.7% from 1,314 appearances08/17 — 45.3% from 3,507 appearances08/18 — 41.5% from 756 appearances08/19 — 46.6% from 8,828 appearances08/20 — 47.8% from 5,241 appearances08/21 — 46.0% from 2,964 appearances08/23 — 40.5% from 1,646 appearances08/24 — 39.7% from 373 appearances08/25 — 41.8% from 2,089 appearances
47.9%08/03 41.8%08/25

Pick rate

08/03 — 2.3% from 560 appearances08/04 — 2.5% from 667 appearances08/05 — 2.5% from 2,910 appearances08/10 — 1.4% from 465 appearances08/11 — 1.3% from 1,161 appearances08/12 — 1.9% from 1,115 appearances08/13 — 1.8% from 2,690 appearances08/14 — 1.7% from 1,127 appearances08/15 — 1.6% from 3,204 appearances08/16 — 2.0% from 1,314 appearances08/17 — 2.0% from 3,507 appearances08/18 — 1.5% from 756 appearances08/19 — 2.0% from 8,828 appearances08/20 — 2.2% from 5,241 appearances08/21 — 1.9% from 2,964 appearances08/23 — 1.6% from 1,646 appearances08/24 — 1.7% from 373 appearances08/25 — 1.7% from 2,089 appearances
2.3%08/03 1.7%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Quintillion Heist 47.5%
21989 100
Jedna Heist 43.2%
6284 86
Hot Potato Heist 42.8%
5086 83
Photic Doom Heist 41.4%
1731 67
Eating Good! Heist 39.9%
3043 75
Hot Tubs Heist 38.6%
3416 77

Against whom

Direct duels in Heist: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mico 58.4% 2,814 games Nori 57.6% 5,799 games Shade 56.4% 1,219 games Cordelius 56.5% 793 games Bibi 54.3% 1,281 games Edgar 52.3% 8,912 games

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.9% 80.0%
2 강직도 Legendary 34 37.1% 61.8%
3 ぴしり Diamond 30 36.8% 63.3%
4 エルプリプリ Diamond 33 36.6% 60.6%
5 리카르도 Mythic 26 35.6% 61.5%