Best map: Triple Dribble with 56.8% from 12,921 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
50.1% | 9353 | 92 | ||
Flaring Phoenix ![]() |
49.4% | 4882 | 82 | ||
New Horizons ![]() |
44.7% | 4494 | 81 | ||
Out in the Open ![]() |
39.8% | 2352 | 71 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 2 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.4%
671 games
Edgar
53.5%
6,635 games
Pearl
57.4%
502 games
Mico
55.1%
773 games
Brock
52.1%
6,011 games
Gray
53.8%
1,216 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.