My roster

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EN

Dynamike

Artillery Super Rare Ranked · Gold Knockout
47.6%Win rate in Knockout
21,081Games
100Trust Score
58. of 105Rank in Knockout

Best map: Triple Dribble with 56.8% from 12,921 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 5.Star rate
Win rate 42.47.6 %
Popularity 80.1.19 %
Breadth 35.10% of maps
Counter safety 5.25.5 %
Star rate 94.32.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 54.4% from 182 appearances08/05 — 55.6% from 505 appearances08/06 — 44.2% from 319 appearances08/20 — 44.4% from 4,483 appearances08/21 — 46.9% from 4,210 appearances08/22 — 49.0% from 2,689 appearances08/23 — 48.4% from 2,648 appearances08/24 — 49.0% from 4,214 appearances08/25 — 49.7% from 2,837 appearances
54.4%08/04 49.7%08/25

Pick rate

08/04 — 2.9% from 182 appearances08/05 — 2.7% from 505 appearances08/06 — 2.4% from 319 appearances08/20 — 1.2% from 4,483 appearances08/21 — 1.2% from 4,210 appearances08/22 — 1.1% from 2,689 appearances08/23 — 1.3% from 2,648 appearances08/24 — 1.2% from 4,214 appearances08/25 — 1.1% from 2,837 appearances
2.9%08/04 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.9% from 740 gamesSilver — 42.3% from 2,601 gamesGold — 47.9% from 22,328 gamesDiamond — 48.2% from 27,767 gamesMythic — 47.2% from 123,665 gamesLegendary — 46.3% from 8,103 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 31 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 50.1%
9353 92
Flaring Phoenix Knockout 49.4%
4882 82
New Horizons Knockout 44.7%
4494 81
Out in the Open Knockout 39.8%
2352 71

Against whom

Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 2 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.4% 671 games Edgar 53.5% 6,635 games Pearl 57.4% 502 games Mico 55.1% 773 games Brock 52.1% 6,011 games Gray 53.8% 1,216 games

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.8% 80.0%
2 강직도 Legendary 31 37.2% 64.5%
3 ぴしり Diamond 29 36.2% 62.1%
4 리카르도 Diamond 24 34.4% 58.3%
5 まるまる Mythic 24 34.4% 58.3%