Best map: Hot Potato with 50.8% from 3,161 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
49.2% | 3350 | 77 | ||
New Horizons prev. season |
45.6% | 1048 | 59 | ||
Belle's Rock prev. season |
44.3% | 3452 | 77 | ||
Out in the Open prev. season |
43.1% | 7531 | 89 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 2 circles — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.