Best map: Pit Stop with 54.3% from 880 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
54.3% | 880 | 57 | ||
Triple Dribble ![]() |
49.9% | 975 | 58 | ||
Belle's Rock ![]() |
49.5% | 967 | 58 | ||
Dueling Beetles ![]() |
47.7% | 1078 | 60 | ||
Layer Cake ![]() |
47.4% | 818 | 56 | ||
Hideout ![]() |
46.5% | 729 | 54 | ||
Deathcap Trap prev. season |
55.6% | 18 | 0 | ||
Crystal Arcade prev. season |
43.8% | 16 | 0 | ||
Beach Ball ![]() |
42.9% | 14 | 0 | ||
Pinball Dreams ![]() |
43.9% | 681 | 53 | ||
Open Business ![]() |
43.4% | 799 | 55 | ||
Parallel Plays ![]() |
43.0% | 775 | 55 | ||
New Horizons ![]() |
42.2% | 590 | 51 | ||
Sneaky Fields ![]() |
41.5% | 586 | 51 | ||
Shooting Star ![]() |
41.3% | 530 | 49 | ||
Spiraling Out ![]() |
41.0% | 686 | 53 | ||
Rustic Arcade ![]() |
39.5% | 408 | 45 | ||
Hot Potato ![]() |
37.6% | 527 | 49 | ||
Undermine ![]() |
36.8% | 451 | 47 | ||
Flaring Phoenix ![]() |
36.6% | 617 | 51 | ||
Gem Fort ![]() |
35.6% | 441 | 46 | ||
Double Swoosh ![]() |
34.7% | 447 | 46 | ||
Hard Rock Mine ![]() |
34.7% | 495 | 48 | ||
Ring of Fire ![]() |
34.7% | 625 | 51 | ||
Dry Season ![]() |
33.0% | 451 | 47 | ||
Bridge Too Far ![]() |
32.6% | 445 | 46 | ||
Center Stage ![]() |
31.6% | 500 | 48 | ||
Out in the Open ![]() |
30.6% | 438 | 46 | ||
Kaboom Canyon ![]() |
30.8% | 574 | 50 | ||
Safe(r) Zone ![]() |
28.1% | 462 | 47 | ||
Safe Zone ![]() |
27.7% | 452 | 47 |
Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.