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Dynamike

Artillery Super Rare Ranked · Silver
40.9%Win rate across all maps
17,449Games
100Trust Score
69. of 105Rank by score

Best map: Pit Stop with 54.3% from 880 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 22.Star rate
Win rate 34.40.9 %
Popularity 82.1.49 %
Breadth 35.10% of maps
Counter safety 22.20.7 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 43.7% from 135 appearances08/05 — 45.7% from 291 appearances08/06 — 49.1% from 163 appearances08/20 — 39.1% from 4,139 appearances08/21 — 39.9% from 2,832 appearances08/22 — 43.2% from 2,150 appearances08/23 — 42.7% from 2,167 appearances08/24 — 42.6% from 3,392 appearances08/25 — 39.3% from 2,631 appearances08/26 — 38.4% from 138 appearances
43.7%08/04 38.4%08/26

Pick rate

08/04 — 2.2% from 135 appearances08/05 — 2.4% from 291 appearances08/06 — 2.1% from 163 appearances08/20 — 1.6% from 4,139 appearances08/21 — 1.5% from 2,832 appearances08/22 — 1.4% from 2,150 appearances08/23 — 1.5% from 2,167 appearances08/24 — 1.5% from 3,392 appearances08/25 — 1.4% from 2,631 appearances08/26 — 1.3% from 138 appearances
2.2%08/04 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,504 gamesSilver — 41.2% from 18,205 gamesGold — 46.8% from 159,226 gamesDiamond — 46.8% from 179,238 gamesMythic — 46.1% from 743,960 gamesLegendary — 45.8% from 61,377 gamesMasters — 47.4% from 606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Pit Stop Heist 54.3%
880 57
Triple Dribble Brawl Ball 49.9%
975 58
Belle's Rock Knockout 49.5%
967 58
Dueling Beetles Hot Zone 47.7%
1078 60
Layer Cake Bounty 47.4%
818 56
Hideout Bounty 46.5%
729 54
Deathcap Trap Gem Grabprev. season 55.6%
18 0
Crystal Arcade Gem Grabprev. season 43.8%
16 0
Beach Ball Brawl Ball 42.9%
14 0
Pinball Dreams Brawl Ball 43.9%
681 53
Open Business Hot Zone 43.4%
799 55
Parallel Plays Hot Zone 43.0%
775 55
New Horizons Knockout 42.2%
590 51
Sneaky Fields Brawl Ball 41.5%
586 51
Shooting Star Bounty 41.3%
530 49
Spiraling Out Brawl Ball 41.0%
686 53
Rustic Arcade Gem Grab 39.5%
408 45
Hot Potato Heist 37.6%
527 49
Undermine Gem Grab 36.8%
451 47
Flaring Phoenix Knockout 36.6%
617 51
Gem Fort Gem Grab 35.6%
441 46
Double Swoosh Gem Grab 34.7%
447 46
Hard Rock Mine Gem Grab 34.7%
495 48
Ring of Fire Hot Zone 34.7%
625 51
Dry Season Bounty 33.0%
451 47
Bridge Too Far Heist 32.6%
445 46
Center Stage Brawl Ball 31.6%
500 48
Out in the Open Knockout 30.6%
438 46
Kaboom Canyon Heist 30.8%
574 50
Safe(r) Zone Heist 28.1%
462 47
Safe Zone Heist 27.7%
452 47

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.8% 80.0%
2 강직도 Legendary 34 37.0% 61.8%
3 ぴしり Diamond 30 36.7% 63.3%
4 エルプリプリ Diamond 33 36.5% 60.6%
5 리카르도 Mythic 26 35.5% 61.5%