Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.6 — punishes weak opponents: from Bronze to Mythic the win rate drops by 9.6 points (regression 64.2% to 54.6%). Higher up he gets outplayed.
Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
67.4%
20,764 games
Mico
64.6%
12,647 games
Nita
62.8%
7,633 games
Jessie
61.6%
9,242 games
Chuck
61.2%
8,949 games
Bull
61.2%
6,376 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list