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EN

Edgar

Assassin Epic Ranked · Diamond Safe Zone Heist
52.9%Win rate on Safe Zone
15,831Games here
5.6%Pick rate
100Trust Score
9. of 105Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 87.PopularityBreadthCounter safetyStar rate
Win rate 87.53.6 %
Popularity 96.6.02 %
Breadth 94.60% of maps
Counter safety 89.44.1 %
Star rate 96.36.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/25, 17 days. 13 earlier days are left out — below 185 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 52.5% from 438 appearances08/05 — 55.2% from 1,179 appearances08/06 — 48.9% from 1,053 appearances08/12 — 50.8% from 463 appearances08/13 — 51.7% from 663 appearances08/14 — 53.4% from 769 appearances08/15 — 52.0% from 807 appearances08/16 — 54.2% from 926 appearances08/17 — 52.7% from 989 appearances08/18 — 51.7% from 945 appearances08/19 — 57.3% from 262 appearances08/20 — 53.8% from 2,059 appearances08/21 — 53.2% from 4,209 appearances08/22 — 51.3% from 2,900 appearances08/23 — 53.8% from 2,127 appearances08/24 — 52.5% from 2,635 appearances08/25 — 53.3% from 1,901 appearances
52.5%08/04 53.3%08/25

Pick rate

08/04 — 6.5% from 438 appearances08/05 — 5.9% from 1,179 appearances08/06 — 5.5% from 1,053 appearances08/12 — 4.9% from 463 appearances08/13 — 5.2% from 663 appearances08/14 — 5.2% from 769 appearances08/15 — 5.3% from 807 appearances08/16 — 5.4% from 926 appearances08/17 — 5.3% from 989 appearances08/18 — 5.4% from 945 appearances08/19 — 5.9% from 262 appearances08/20 — 4.8% from 2,059 appearances08/21 — 5.9% from 4,209 appearances08/22 — 5.8% from 2,900 appearances08/23 — 5.7% from 2,127 appearances08/24 — 5.7% from 2,635 appearances08/25 — 6.0% from 1,901 appearances
6.5%08/04 6.0%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 68.8% from 1,764 gamesSilver — 57.5% from 3,672 gamesGold — 53.6% from 43,863 gamesDiamond — 52.8% from 24,751 gamesMythic — 56.0% from 100,099 gamesLegendary — 52.1% from 23,632 gamesMasters — 45.9% from 307 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 63.7% 77,025 games Mico 63.6% 31,754 games Bull 61.6% 17,233 games Bibi 61.8% 9,070 games Nita 61.2% 23,606 games Jessie 61.1% 30,251 games

Who plays him best soon

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 45.9% 79.6%
2 NaRu-‘q’ Masters 49 41.4% 67.3%
3 Worst Edgar EU Legendary 79 41.0% 58.2%
4 SmithMyDog🧑‍🧒 Masters 47 40.5% 66.0%
5 jackCØL🐐Cr7 Masters 34 40.4% 73.5%