Best map: Flaring Phoenix with 59.5% from 388 games.
Masterschange
08/03 to 08/19, 17 days. 4 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
59.5% | 388 | 44 | ||
Hot Potato prev. season |
53.9% | 703 | 53 | ||
New Horizons prev. season |
55.6% | 270 | 39 | ||
Center Stage prev. season |
54.7% | 298 | 40 | ||
Deathcap Trap prev. season |
54.7% | 289 | 40 | ||
Kaboom Canyon prev. season |
54.4% | 298 | 40 | ||
Dry Season prev. season |
53.9% | 282 | 40 | ||
Parallel Plays prev. season |
51.4% | 560 | 50 | ||
Sneaky Fields prev. season |
51.4% | 358 | 43 | ||
Out in the Open prev. season |
57.6% | 92 | 23 | ||
Hard Rock Mine prev. season |
50.8% | 374 | 44 | ||
Belle's Rock prev. season |
50.5% | 329 | 42 | ||
Double Swoosh prev. season |
52.2% | 186 | 33 | ||
Crystal Arcade prev. season |
50.8% | 256 | 38 | ||
Pinball Dreams prev. season |
49.6% | 395 | 45 | ||
Shooting Star prev. season |
61.4% | 44 | 12 | ||
Triple Dribble prev. season |
49.0% | 408 | 45 | ||
Gem Fort prev. season |
49.1% | 375 | 44 | ||
Layer Cake prev. season |
49.0% | 339 | 42 | ||
Hideout prev. season |
50.5% | 99 | 24 | ||
Dueling Beetles prev. season |
46.6% | 283 | 40 | ||
Bridge Too Far prev. season |
47.8% | 113 | 26 | ||
Safe Zone prev. season |
46.2% | 305 | 41 | ||
Rustic Arcade prev. season |
42.6% | 122 | 27 | ||
Ring of Fire prev. season |
42.3% | 142 | 29 | ||
Open Business prev. season |
42.6% | 324 | 42 | ||
Undermine prev. season |
37.9% | 211 | 35 |
Direct duels in Knockout: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against R-T in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
68.4%
912 games
Bolt
66.5%
1,320 games
Brock
62.2%
13,434 games
Tick
61.9%
4,271 games
Mico
64.1%
1,045 games
Gray
60.8%
1,993 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list