Best map: Hot Potato with 58.5% from 107,475 games.
Mythicchange
08/02 to 08/21, 20 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Picked less often — 3.9% to 2.5% pick rate, down 36 %. The win rate moved 4.4 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
58.5% | 107475 | 100 | ||
Flaring Phoenix prev. season |
57.4% | 70745 | 100 | ||
Belle's Rock prev. season |
57.0% | 77285 | 100 | ||
New Horizons prev. season |
56.5% | 64903 | 100 | ||
Kaboom Canyon prev. season |
56.4% | 97841 | 100 | ||
Safe Zone prev. season |
56.2% | 95906 | 100 | ||
Pit Stop ![]() |
61.9% | 564 | 50 | ||
Parallel Plays prev. season |
54.9% | 104785 | 100 | ||
Bridge Too Far prev. season |
54.6% | 82613 | 100 | ||
Layer Cake prev. season |
54.1% | 72944 | 100 | ||
Dueling Beetles prev. season |
53.8% | 91030 | 100 | ||
Dry Season prev. season |
53.6% | 63382 | 100 | ||
Triple Dribble prev. season |
53.6% | 78178 | 100 | ||
Deathcap Trap prev. season |
53.3% | 67343 | 100 | ||
Hard Rock Mine prev. season |
53.3% | 70530 | 100 | ||
Pinball Dreams prev. season |
53.1% | 73842 | 100 | ||
Gem Fort prev. season |
52.7% | 73837 | 100 | ||
Open Business prev. season |
52.6% | 81220 | 100 | ||
Crystal Arcade prev. season |
52.2% | 68758 | 100 | ||
Out in the Open prev. season |
52.2% | 58700 | 100 | ||
Hideout prev. season |
52.1% | 59264 | 100 | ||
Undermine prev. season |
51.7% | 69075 | 100 | ||
Sneaky Fields prev. season |
51.6% | 78323 | 100 | ||
Center Stage prev. season |
51.5% | 75460 | 100 | ||
Ring of Fire prev. season |
51.4% | 73606 | 100 | ||
Rustic Arcade prev. season |
51.1% | 56211 | 100 | ||
Double Swoosh prev. season |
50.6% | 70694 | 100 | ||
Shooting Star prev. season |
49.9% | 54597 | 100 | ||
Safe(r) Zone ![]() |
51.8% | 255 | 38 | ||
Spiraling Out ![]() |
50.6% | 162 | 31 |
Direct duels in Knockout: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.5% against R-T in Hot Zone. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
68.5%
855 games
Bolt
66.6%
1,271 games
Brock
62.3%
12,837 games
Tick
61.6%
4,062 games
Mico
64.0%
1,017 games
Gray
60.4%
1,915 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list