For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Win rate23.46.6 %
Popularity4.0.05 %
Breadth99.68% of maps
Counter safety52.34.1 %
Star rate91.34.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means
“better than 99% of all brawlers”. It is the only way to compare five axes that live
in completely different ranges — a win rate around 50%, a pick rate around 1%.
The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise —
a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the
tier list sorts by as well. A narrow brawler with a high win rate is a
safe bet on his two maps and nowhere else; where that is, is in the table below.
This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer.
High means “even at his worst he still wins often”, low means “a single counter-pick costs the round”
— that decides whether you can show him first.
Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along.
A support brawler can be very strong and still sit low here.
History
Only Ring of Fire. 08/04 to 08/19, 16 days.
10 earlier days are left out — below 171 appearances a daily win rate is noise.
One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate
52.0%08/0456.4%08/19
Pick rate
2.0%08/042.3%08/19
Across the ranks
Win rate per rank tier on Ring of Fire — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 3.0 points
(regression 53.2% to 50.3%). Higher up he gets outplayed.
BronzeSilverGoldDiamondMythicLegendary
Against whom
Direct duels in Hot Zone: how Edgar does when that brawler is on the enemy team.
Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the
strength of the two would give. A high win rate alone never appears here — whoever only
wins because he is the stronger brawler does not make the list at all. See it in the counter network
Good partners
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.