Only Ring of Fire. 08/04 to 08/19, 16 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Ring of Fire — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 2.2 points (regression 52.7% to 50.5%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Bo
62.7%
3,100 games
Tick
62.7%
2,575 games
Trunk
59.0%
3,957 games
Doug
61.3%
1,037 games
Bolt
64.5%
467 games
Bibi
59.4%
1,541 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list