Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 57.4% to 53.9%). Higher up he gets outplayed.
Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
67.7%
17,714 games
Mico
65.0%
10,800 games
Nita
63.5%
6,374 games
Jessie
61.7%
7,704 games
Chuck
61.7%
7,586 games
Bull
61.6%
5,435 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list