Only Safe Zone. 08/04 to 08/18, 10 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.6 — punishes weak opponents: from Gold to Masters the win rate drops by 4.6 points (regression 57.6% to 53.0%). Higher up he gets outplayed.
Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
63.1%
1,639 games
Mico
63.3%
1,167 games
Jessie
61.5%
2,379 games
Nita
61.2%
1,579 games
Chuck
60.1%
1,027 games
Bull
59.3%
865 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | MR|rui | Legendary | 47 | 53.3% | 80.9% |
| 2 | gi | Legendary | 39 | 52.1% | 82.1% |
| 3 | ledzdu69🇩🇿 | Legendary | 31 | 51.7% | 87.1% |
| 4 | deedee | Legendary | 155 | 51.3% | 61.3% |
| 5 | 张良 | Mythic | 28 | 50.4% | 85.7% |