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Edgar

Assassin Epic Ranked · Legendary Safe Zone Heist
50.2%Win rate on Safe Zone
733Games here
0.4%Pick rate
54Trust Score
36. of 105Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 81.PopularityBreadthCounter safetyStar rate
Win rate 81.53.7 %
Popularity 85.1.71 %
Breadth 85.32% of maps
Counter safety 95.44.4 %
Star rate 96.36.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/24, 17 days. 11 earlier days are left out — below 243 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 53.7% from 927 appearances08/05 — 54.2% from 2,176 appearances08/06 — 51.9% from 1,185 appearances08/07 — 51.9% from 536 appearances08/08 — 53.4% from 607 appearances08/09 — 49.2% from 765 appearances08/10 — 50.6% from 2,002 appearances08/11 — 51.8% from 4,182 appearances08/12 — 53.4% from 3,073 appearances08/13 — 51.1% from 1,817 appearances08/14 — 52.6% from 1,284 appearances08/15 — 50.5% from 961 appearances08/16 — 51.8% from 1,040 appearances08/17 — 52.7% from 818 appearances08/18 — 52.8% from 731 appearances08/19 — 50.2% from 301 appearances08/24 — 46.7% from 289 appearances
53.7%08/04 46.7%08/24

Pick rate

08/04 — 3.5% from 927 appearances08/05 — 3.6% from 2,176 appearances08/06 — 3.7% from 1,185 appearances08/07 — 3.4% from 536 appearances08/08 — 3.6% from 607 appearances08/09 — 3.7% from 765 appearances08/10 — 3.6% from 2,002 appearances08/11 — 4.0% from 4,182 appearances08/12 — 4.2% from 3,073 appearances08/13 — 4.2% from 1,817 appearances08/14 — 4.2% from 1,284 appearances08/15 — 3.9% from 961 appearances08/16 — 4.2% from 1,040 appearances08/17 — 3.9% from 818 appearances08/18 — 3.5% from 731 appearances08/19 — 4.1% from 301 appearances08/24 — 2.7% from 289 appearances
3.5%08/04 2.7%08/24

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 68.9% from 1,378 gamesSilver — 57.0% from 2,989 gamesGold — 53.8% from 36,711 gamesDiamond — 52.7% from 22,972 gamesMythic — 56.0% from 99,227 gamesLegendary — 52.1% from 23,385 gamesMasters — 45.9% from 307 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 64.5% 55,916 games Mico 63.8% 27,571 games Bull 61.7% 14,539 games Nita 61.3% 19,532 games Bibi 61.7% 7,616 games Jessie 61.1% 24,614 games

Who plays him best

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 げぇい髪👨‍❤️‍👨 Legendary 49 46.4% 79.6%
2 NaRu-‘q’ Masters 36 41.8% 75.0%
3 Worst Edgar EU Legendary 71 41.1% 59.2%
4 恋するジャイ子 Diamond 40 39.5% 65.0%
5 大好き Mythic 36 39.3% 66.7%