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Edgar

Assassin Epic Ranked · Diamond Triple Dribble Brawl Ball
51.1%Win rate on Triple Dribble
9,104Games here
4.7%Pick rate
92Trust Score
16. of 105Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 48.Star rate
Win rate 64.50.1 %
Popularity 97.4.85 %
Breadth 93.57% of maps
Counter safety 48.36.5 %
Star rate 98.38.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 15 days. 11 earlier days are left out — below 152 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 45.0% from 278 appearances08/05 — 47.7% from 879 appearances08/06 — 48.2% from 870 appearances08/12 — 51.2% from 381 appearances08/13 — 48.3% from 547 appearances08/14 — 50.5% from 659 appearances08/15 — 49.7% from 604 appearances08/16 — 50.4% from 772 appearances08/17 — 51.2% from 815 appearances08/18 — 51.7% from 776 appearances08/19 — 47.8% from 232 appearances08/20 — 52.5% from 1,987 appearances08/21 — 50.3% from 3,645 appearances08/22 — 50.7% from 2,403 appearances08/23 — 52.1% from 1,069 appearances
45.0%08/04 52.1%08/23

Pick rate

08/04 — 4.2% from 278 appearances08/05 — 4.4% from 879 appearances08/06 — 4.5% from 870 appearances08/12 — 4.0% from 381 appearances08/13 — 3.9% from 547 appearances08/14 — 4.3% from 659 appearances08/15 — 3.9% from 604 appearances08/16 — 4.2% from 772 appearances08/17 — 4.3% from 815 appearances08/18 — 4.2% from 776 appearances08/19 — 5.0% from 232 appearances08/20 — 4.6% from 1,987 appearances08/21 — 5.0% from 3,645 appearances08/22 — 5.0% from 2,403 appearances08/23 — 5.1% from 1,069 appearances
4.2%08/04 5.1%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.5% from 791 gamesSilver — 55.0% from 1,988 gamesGold — 52.8% from 28,782 gamesDiamond — 50.3% from 16,239 gamesMythic — 53.5% from 79,767 gamesLegendary — 54.0% from 22,372 gamesMasters — 49.0% from 408 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.5% 20,331 games Griff 57.7% 28,492 games Ash 58.6% 3,077 games Doug 58.1% 3,889 games Jacky 58.4% 1,458 games R-T 60.4% 596 games

Who plays him best

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 恋するジャイ子 Diamond 40 39.2% 65.0%
2 ひよこのお散歩 Diamond 28 37.7% 67.9%
3 Call Me MeKsyk Legendary 31 37.4% 64.5%
4 二郎系 Legendary 24 37.4% 70.8%
5 まみき Mythic 36 37.3% 61.1%