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Edgar

Assassin Epic Ranked · Diamond Undermine Gem Grab
49.7%Win rate on Undermine
3,522Games here
4.7%Pick rate
77Trust Score
23. of 105Rank on this map

History

Only Undermine. 08/04 to 08/21, 14 days. 10 earlier days are left out — below 82 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 51.2% from 205 appearances08/05 — 45.9% from 815 appearances08/06 — 47.8% from 780 appearances08/11 — 55.0% from 111 appearances08/12 — 51.4% from 317 appearances08/13 — 53.4% from 506 appearances08/14 — 50.6% from 630 appearances08/15 — 50.6% from 625 appearances08/16 — 48.4% from 733 appearances08/17 — 49.1% from 814 appearances08/18 — 51.0% from 724 appearances08/19 — 43.2% from 199 appearances08/20 — 50.1% from 1,665 appearances08/21 — 49.4% from 1,857 appearances
51.2%08/04 49.4%08/21

Pick rate

08/04 — 3.3% from 205 appearances08/05 — 4.1% from 815 appearances08/06 — 4.2% from 780 appearances08/11 — 3.1% from 111 appearances08/12 — 3.4% from 317 appearances08/13 — 3.7% from 506 appearances08/14 — 4.3% from 630 appearances08/15 — 3.9% from 625 appearances08/16 — 4.1% from 733 appearances08/17 — 4.3% from 814 appearances08/18 — 4.1% from 724 appearances08/19 — 4.1% from 199 appearances08/20 — 4.3% from 1,665 appearances08/21 — 5.3% from 1,857 appearances
3.3%08/04 5.3%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Silver — 52.2% from 862 gamesGold — 53.8% from 12,878 gamesDiamond — 49.6% from 10,167 gamesMythic — 51.7% from 68,950 gamesLegendary — 52.7% from 14,255 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Edgar counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Edgar anyway — even where Edgar wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 60.2% 665 games Ash 61.9% 441 games Pearl 59.5% 430 games Rico 54.5% 1,694 games Chester 56.1% 726 games Bo 54.7% 1,174 games

Who plays him best

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 恋するジャイ子 Diamond 37 39.5% 64.9%
2 ひよこのお散歩 Diamond 23 38.7% 73.9%
3 ソト Diamond 27 37.1% 63.0%
4 ほかほかご飯 Diamond 25 37.0% 64.0%
5 美桜 Diamond 23 36.8% 65.2%