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Edgar

Assassin Epic Ranked · Mythic Undermine Gem Grab
50.7%Win rate on Undermine
1,146Games here
0.2%Pick rate
61Trust Score
30. of 105Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 53.BreadthCounter safetyStar rate
Win rate 74.49.9 %
Popularity 53.0.44 %
Breadth 64.18% of maps
Counter safety 62.35.0 %
Star rate 97.40.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/22, 18 days. 7 earlier days are left out — below 281 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 50.1% from 703 appearances08/05 — 50.1% from 2,708 appearances08/06 — 52.4% from 1,900 appearances08/07 — 52.6% from 466 appearances08/08 — 52.7% from 425 appearances08/09 — 50.6% from 470 appearances08/10 — 52.7% from 1,248 appearances08/11 — 51.8% from 4,710 appearances08/12 — 52.2% from 8,434 appearances08/13 — 50.8% from 9,009 appearances08/14 — 51.4% from 8,138 appearances08/15 — 52.7% from 7,818 appearances08/16 — 51.2% from 7,344 appearances08/17 — 52.7% from 7,110 appearances08/18 — 51.2% from 6,342 appearances08/19 — 52.5% from 1,930 appearances08/21 — 49.3% from 440 appearances08/22 — 48.8% from 426 appearances
50.1%08/04 48.8%08/22

Pick rate

08/04 — 2.8% from 703 appearances08/05 — 3.0% from 2,708 appearances08/06 — 3.0% from 1,900 appearances08/07 — 3.0% from 466 appearances08/08 — 2.9% from 425 appearances08/09 — 3.0% from 470 appearances08/10 — 2.9% from 1,248 appearances08/11 — 3.1% from 4,710 appearances08/12 — 3.5% from 8,434 appearances08/13 — 3.6% from 9,009 appearances08/14 — 3.5% from 8,138 appearances08/15 — 3.5% from 7,818 appearances08/16 — 3.4% from 7,344 appearances08/17 — 3.3% from 7,110 appearances08/18 — 3.4% from 6,342 appearances08/19 — 3.8% from 1,930 appearances08/21 — 2.1% from 440 appearances08/22 — 1.9% from 426 appearances
2.8%08/04 1.9%08/22

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 60.0% from 772 gamesSilver — 52.7% from 2,050 gamesGold — 52.4% from 27,111 gamesDiamond — 49.9% from 15,191 gamesMythic — 51.7% from 70,053 gamesLegendary — 52.6% from 14,477 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Edgar does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.9% 8,198 games Clancy 62.2% 1,623 games Ash 60.2% 2,393 games Doug 59.9% 2,327 games Bo 57.8% 13,335 games Griff 56.7% 19,795 games

Who plays him best

Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 恋するジャイ子 Diamond 40 39.2% 65.0%
2 ひよこのお散歩 Diamond 28 37.7% 67.9%
3 Call Me MeKsyk Legendary 31 37.4% 64.5%
4 二郎系 Legendary 24 37.4% 70.8%
5 まみき Mythic 36 37.3% 61.1%