Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.1 points (regression 53.4% to 51.3%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
52.2% | 12466 | 96 | ||
Dry Season ![]() |
51.3% | 10906 | 94 | ||
Hideout ![]() |
49.3% | 10116 | 93 | ||
Shooting Star ![]() |
46.5% | 9162 | 92 |
Direct duels in Bounty: how Edgar does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.1% against R-T in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Edgar runs in 2 circles — whoever Edgar beats beats someone who in turn beats Edgar. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.7%
6,818 games
Tick
59.6%
19,820 games
Penny
57.9%
4,443 games
Brock
56.4%
38,084 games
Grom
57.1%
4,876 games
Pearl
57.5%
2,477 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | げぇい髪👨❤️👨 | Legendary | 49 | 45.9% | 79.6% |
| 2 | NaRu-‘q’ | Masters | 49 | 41.4% | 67.3% |
| 3 | Worst Edgar EU | Legendary | 79 | 41.0% | 58.2% |
| 4 | SmithMyDog🧑🧒 | Masters | 47 | 40.5% | 66.0% |
| 5 | jackCØL🐐Cr7 | Masters | 34 | 40.4% | 73.5% |